News

Hey everyone! Our partners in crime from 2×2 Games have released another one of their brilliant dev diaries, this time focusing on one of the scenarios you’ll get to experience in our co-production baby Unity of Command II. Metz 1944: Patton’s 3rd Army stuck in the mud, the air force grounded, and the Germans under orders to hold out at all costs. Sounds like a perfect setting for Chapter 1 of the new Unity of Command II instructional trailer series, don’t you think? Check out the full blog by following the link below:https://steamcommunity.com/games/809230/announcements/detail/1618392861327357479 Follow Unity of Command on Twitter and like it on Facebook to stay in the loop with all things UOC. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.

The post Unity of Command II Dev Diary #22 – Halted at Metz appeared first on Croteam.

Hey everyone! Our partners in crime from 2×2 Games have released another one of their brilliant dev diaries, this time focusing on one of the scenarios you’ll get to experience in our co-production baby Unity of Command II.

Metz 1944: Patton’s 3rd Army stuck in the mud, the air force grounded, and the Germans under orders to hold out at all costs. Sounds like a perfect setting for Chapter 1 of the new Unity of Command II instructional trailer series, don’t you think?

Check out the full blog by following the link below:
https://steamcommunity.com/games/809230/announcements/detail/1618392861327357479

Follow Unity of Command on Twitter and like it on Facebook to stay in the loop with all things UOC. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.


The post Unity of Command II Dev Diary #22 – Halted at Metz appeared first on Croteam.



It’s that time of the year again, the time of Fusion updates. This time, we’re bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago. Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It’s THE way to play all supported Serious Sam games. Find the full changelog by clicking here. We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use our official Reddit. Should you encounter any issues or bugs with Serious Sam Fusion, please report them on the Tech & Support subforum on Steam. For other topics, follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. And don’t forget to join the ever-growing Croteam family on Discord.

The post Serious Sam Fusion update 433900 is live! appeared first on Croteam.

It’s that time of the year again, the time of Fusion updates. This time, we’re bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago.

Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It’s THE way to play all supported Serious Sam games.

Find the full changelog by clicking here.

We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use our official Reddit. Should you encounter any issues or bugs with Serious Sam Fusion, please report them on the Tech & Support subforum on Steam.

For other topics, follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. And don’t forget to join the ever-growing Croteam family on Discord.

The post Serious Sam Fusion update 433900 is live! appeared first on Croteam.



Another weekend is upon us, so it’s fitting that we get a brand new SCUM update. This one is huge, with several great additions that will change your life forever*. First up, there’s a brand new primal Event going on in the SCUM world, so get ready to jump in for some Deathmatch action. To make things even better, Gamepires have increased the number of fame points gained throughout the whole event. Go make history! If you’re not up for man-on-man action, jump onto a shiny new Quad Bike that that will seat up to 2 people and make your off-road adventures super enjoyable, especially paired with the reworked cooking system that will bring up the survival chef in you. There are other cool stuff in this update, as well. Stuff like new achievements and item degradation, so be sure to check out the full changelog by following the link below. https://steamcommunity.com/gid/103582791456533850/announcements/detail/1620644023164950631 *Changes might not change your life forever.

The post Get ready for the weekend with a brand new SCUM update! appeared first on Croteam.

Another weekend is upon us, so it’s fitting that we get a brand new SCUM update. This one is huge, with several great additions that will change your life forever*.

First up, there’s a brand new primal Event going on in the SCUM world, so get ready to jump in for some Deathmatch action. To make things even better, Gamepires have increased the number of fame points gained throughout the whole event. Go make history!

If you’re not up for man-on-man action, jump onto a shiny new Quad Bike that that will seat up to 2 people and make your off-road adventures super enjoyable, especially paired with the reworked cooking system that will bring up the survival chef in you.

There are other cool stuff in this update, as well. Stuff like new achievements and item degradation, so be sure to check out the full changelog by following the link below.

https://steamcommunity.com/gid/103582791456533850/announcements/detail/1620644023164950631

*Changes might not change your life forever.

The post Get ready for the weekend with a brand new SCUM update! appeared first on Croteam.



It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch. Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in. As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇️ http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

The post Achievements, beds and new locations make their way to SCUM appeared first on Croteam.

It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch.

Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in.

As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇

http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

The post Achievements, beds and new locations make their way to SCUM appeared first on Croteam.



With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike. This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games. On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass. On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects. Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

The post Reboot Develop Blue 2019 – here we go! appeared first on Croteam.

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

The post Reboot Develop Blue 2019 – here we go! appeared first on Croteam.



It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division. Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way. The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more. For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!

The post Serious Sam: Tormental dashes into Early Access appeared first on Croteam.

It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division.

Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way.

The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more.

For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!

The post Serious Sam: Tormental dashes into Early Access appeared first on Croteam.



It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II.  Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community.  Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process.  En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too!  Advance to Rouen by clicking here.

The post En Route to Rouen – new Unity of Command II dev diary live appeared first on Croteam.

It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II

Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community. 

Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process. 

En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too! 

Advance to Rouen by clicking here.

The post En Route to Rouen – new Unity of Command II dev diary live appeared first on Croteam.



It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed. The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks. We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy. To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions. For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.

The post The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support! appeared first on Croteam.

It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.

For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.

The post The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support! appeared first on Croteam.



Serious Sam is 18 years old today! It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then. We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot’s Game of the Year) and laid the foundation of everything Croteam is today. Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else – had tons of fun doing so. Check out the history of Serious Sam in this amazing video by FrameRater Even though he’s 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam is still going strong and we can’t wait to take you on another journey of chaos and mayhem with Serious Sam 4. Until then, we’ll raise a glass (of aforementioned beer) in Sam’s name and celebrate all of you for being Seriously awesome. Whether you’ve been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts!

The post Whoah! Serious Sam is 18 years old appeared first on Croteam.

Serious Sam is 18 years old today! It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot’s Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else – had tons of fun doing so.

Check out the history of Serious Sam in this amazing video by FrameRater

Even though he’s 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam is still going strong and we can’t wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we’ll raise a glass (of aforementioned beer) in Sam’s name and celebrate all of you for being Seriously awesome. Whether you’ve been demolishing hordes of aliens since day one or just joined our community we thank you for supporting us from the bottom of our hearts!

The post Whoah! Serious Sam is 18 years old appeared first on Croteam.



Those of you who have been following us for the past couple of years know how much we love and support our local indie teams. Some of them, like Gungrounds, have been making great games under the Croteam Incubator banner, and this April 2nd will mark the release of another gem – Serious Sam: Tormental. It gets better, though. The early alpha build of Serious Sam: Tormental is available completely free via Itch.io right now. So jump in and get a taste of what’s to come. At its core, this is a 3D rogue-lite top-down shooter that will take you deep into the mind of Sam’s greatest foe – Mental. Be sure to check it out on Steam, and add it to your wish list while you’re at it. Have any questions? You can find us on Twitter, Facebook as well as our official Discord channel where we’ll be glad to chat.

The post Serious Sam: Tormental is coming April 2nd, 2019 via Steam Early Access appeared first on Croteam.

Those of you who have been following us for the past couple of years know how much we love and support our local indie teams. Some of them, like Gungrounds, have been making great games under the Croteam Incubator banner, and this April 2nd will mark the release of another gem – Serious Sam: Tormental.

It gets better, though. The early alpha build of Serious Sam: Tormental is available completely free via Itch.io right now. So jump in and get a taste of what’s to come.

At its core, this is a 3D rogue-lite top-down shooter that will take you deep into the mind of Sam’s greatest foe – Mental. Be sure to check it out on Steam, and add it to your wish list while you’re at it.

Have any questions? You can find us on Twitter, Facebook as well as our official Discord channel where we’ll be glad to chat.

The post Serious Sam: Tormental is coming April 2nd, 2019 via Steam Early Access appeared first on Croteam.




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